And it's probably not the most optimised ultra. It's far, far less useful against singular large targets, like bosses. They're guaranteed to have frozen and poison applied now, and the added shadow imbuement sets anyone who died in that rain to explode, resulting in a chain reaction. Bubble Struggle 2 is an online skill game developed by Kre imir Cvitanovi, and has been played 1584094 times on. The amulet just makes the above all the more effective, as I no longer need to worry about managing my imbuements for rain of arrows. And another part of my gear rolled poison pools for every poison crit, so I'd usually wind up with poison pools in the midst of all this too. Slows them down, knocks them down, chills and/or freezes them, poisons them for extra damage. My gear adds damage for enemies who are poisoned while chilled or frozen, and so I've found that combo extremely effective for controlling tough mobs. And then while this is happening using poison imbuement to rapid fire arrows into the group. ![]() Before this drop, my build/gear had me imbuing rain of arrows with ice, blanketing groups, which either chills or freezes basically everyone caught in it (the second pass of rain of arrows set to knock down). But I find that when imbued it can be very, very useful for crowd control. Half the draw for me is the visual splendor. Look, I'm not gonna lie, Rain of Arrows is pretty contextual and has limited usefulness. Holding shift 100% of the time I'm in combat isn't a valid solution. Genuinely the only reason arc lash doesn't feel good to me is because the game has no "attack without moving" toggle, so a lot of the time when I'm trying to attack, my character absolutely refuses because they can't pathfind to the enemy I happen to be hovering over. Also, at level 15, their effective range on your paragon board is extended. It will go into the void never to be seen again if you don't spend it immediately.Įvery time you level up a glyph, its effectiveness is increased. ![]() There's no reason to not spend this XP at the end of the nightmare dungeon. If you level up a glyph and have remaining XP, you need to make sure you spend that as well, because the game won't automatically spend the extra XP. ![]() Interact with that thing, and you can spend an amount of XP based on the tier of that nightmare dungeon on your glyphs. I agree with him This method might take a while because you might keep running out of time The best power up is double arrow Yes Level 58 is very hard stay on the side lines, and do not use. When you finish a nightmare dungeon, a big safety bubble pops up with an interactable thing in the middle.
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